| DEAD | INACTIVE |
| SPECIES | Human |
| NATIVE PLANE | Zonaricht |
| OFF 7 Heavy | DEF 5 Light |
| DAM 1 | HP 5 |
Templates
Arsenal - 5
Can shift up to X points into offense or defense as desired and declare weapon/armor types as desired. Can upgrade colors instead of enhancing number as desired. Upgrading to green costs 1, blue 2, purple 3 (so going from white to purple costs 6). Must be done from point of resupply.
Outlaw - 6
Gains a bonus to crime and other outlaw-related rolls.
Joint Ops - 2
All allied heroes gain +x/+x.
Biography
A former 314-C operative turned pirate turned crime boss over a gradual fall from grace. Kyven comes from operating on the independent planet of SV3. After the first invasion he was somewhat trapped there trying to rebuild though eventually made his way to Auwana during the mass exodus that the second invasion brought about. Kyven had historically consorted with the Selona gang and learned to implement their very overt tactics. Favoring direct confrontation with enforcers of the law over secrecy and quiet investments.
He is less power hungry and more so a crazy super villain of a crime boss who has a distinct distaste for government organizations after being expended by the special forces agency he worked for. He is abnormally dangerous for a criminal due to his training and experience in combat. Keeping to some of his training he never sets up an official office. He is always moving and knows how to avoid security features with ease. He is considered an elusive ghost in the criminal world, popping in and out of notice just to stir up trouble when it suits him.
Kyven can be highly erratic due to his unpredictable schemes and motivations.
