ALIVE | ACTIVE |
SPECIES | Human |
NATIVE PLANE | Zonaricht |
OFF 7 Medium | DEF 7 Medium |
DAM 1 | HP 8 |
Templates
Prophet of The Wilds -
Acts as regeneration 4. Grants a free legendary adaptation. Unique to Conduits bound to The Wilds.
Wildbound -
User can cast The Wilds domain spells
Aura of Savagery -
Grants Exploit 3 and inescapable 3 to all allied melee minions. Cannot be replicated without being bound to The Wilds.
Gladiator Champion - 3
Negates all stacks of intimidation or fear for self and allies up to x. Allies gain +4 to will saves. If the Gladiator Champion is removed from combat, double stacks of enemy intimidation and will saves are now -4.
Biography
Still the technical champion of the Astral Order by way of being undefeated. Eerihild is still just as wild and careless as always, but now she's better at not getting hit in the middle of fights. She's never been particularly great at providing wisdom and advice to the younger generations, but she has always stood as the idealized aspiration of power to the youngsters. In the last twenty five years she has proven herself to be the mightiest champion in the Federation. Her only rival being Haleh who doesn't count as a champion. Winning at Diadome three times before they forced her to stop entering because it was "unsportsmanlike behavior". She is currently inactive as the Order hasn't needed her skillset in this generation of slowly rebuilding in the aftermath of the war. As such she can be hard to find, she currently lives in the Fae wilds these days with her husband and six children. Though she is still being paid a stipend to make sure she doesn't take up another job in the meantime, in case she ever needs to be recalled.
Old bio: A misguided youth from a native reservation that had a notable feature of still practicing the outdated art of shamanism. Since the advent of modern magic studies we've learned shamanism is just incarnum mixed with telepathic empathy from psionics, and a little bit of pandem binding. Taking a little of each to achieve what was once a mystical effect but has since been agreed to be an inefficient study of either practice as is the case for a lot of older specialties. Since the invasion the tribe has been wandering around since most of them are a bit more dangerous than a bunch of rednecks should be due to them all being heirs to Haziel and possessing varying forms of true lycanthropy. They have a notable desire to reclaim land that they argue belongs to them before Alnae colonized it.
All this wouldn't be too special were not for the fact that Eerihild is the direct daughter of Haziel. She possesses wolven true lycanthropy, a form that is fully voluntary and gives pretty much all the upsides. Main downsides being anger management issues and an aversion to silver.
There are many rebellious young'uns around, though Eerihild has quite possibly the worst situation compared to all of them. She is pandem bound to her own mother and gets away with nothing. Despite being an incarnum practitioner, she barely understands it and only knows the basic soulmelds she always has active. She still considers herself more of a shaman than anything else and has a very specific set of abilities she refuses to acknowledge as having a more scientific explanation.
She and her tribe are a magical studies gold mine due to the number of strange anomalies they have available to them. Though they're a bunch of angry werewolves who hate people with clipboards due to a land dispute. So they've been hard to get to cooperate for research purposes.